Influence of augmented reality (AR) systems on ESL learners
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Abstract
This study investigates the effects of Augmented Reality (AR) systems on the motivation, achievement, behaviour, and cognitive development of English as a Second Language (ESL) learners. The research sample included 50 intermediate-level learners in a language institute in the United Kingdom (UK), and the intervention lasted six weeks with activities enhanced by AR on vocabulary practice, grammar scenarios, and role-playing exercises. The research employed a pre-experimental one-group pre-test/post-test design and measured significant improvements across all variables. Motivation scores increased from 70.50 to 86.44, indicating heightened engagement and reduced anxiety in immersive learning environments. Achievement scores increased from 63.22 to 79.44, indicating the effectiveness of AR in enhancing grammar and vocabulary proficiency. Behavioural data indicated the most substantial gains, with scores improving from 58.13 to 75.15, showing increased classroom engagement and collaboration. Cognitive development scores showed remarkable growth from 54.26 to 71.02, showing that AR can develop the critical thinking and problem-solving skills of students. These findings underline the transformative potential that AR has for addressing ESL challenges that include fluency development and learner engagement. Implications include tailored integration of AR, professional teacher training, and the development of cost-effective tools. This places AR as an important educational technology that has the ability to enhance the outcomes of ESL learning by providing paths toward innovative and inclusive language teaching.
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